Saturday, November 29, 2014

Antidote: Maps maps maps maps maps

I've started on the pathing for our budding Pokemon master and oh boy.

Oh boy, does he need maps.

Friday, November 21, 2014

Antidote: Encounters and Pokemon IDs

A short post today to talk about some tech I set up to make some information in memory more readable. I've got a few helper functions that I can call to interpret a memory address as a pokemon, item, attack, or map. Today I'm going to show off the pokemon ID function, coupled with a neat test: checking encounters.

Wednesday, November 19, 2014

Pokémon Red AI Project: Antidote

I've begun work on a Lua script that will be able to play Pokémon Red Version (and by extension, Blue) to completion on its own.

To imply I've just now begun work would be a bit of a lie. This project has had several incarnations over the last few months, but they all had their own problems so I've started from scratch again and taking what I've learned to make something pretty cool.

My goals here are to keep up posts about it on a semi-regular basis, even if the posts are on the short side, and also provide snippets of code that may be useful to people trying to do similar things.